Screenshot: Seat with Base |
Several attempts to finding a formula that would be appropriate for representing the points that defined our seat base brought us to polynomial functions.
A quartic function (x^4) has the right number of degrees necessary for providing the section we needed. We once again used this formula with number sliders attached to the variables associated with this function to the derive the base height and width.
Screenshot: Entire Script |
Screenshot: Seat base Script |
Now that we have a seat base using the x^4 function and a seat surface using a CosX function, it is important that these two surface will be able to intersect in a manner that will allow them to share curvature. Our next step is to go into the Seat portion of our script and replace it with the X^4 function so that the two separate surface will have the same curvature at the place where they overlap.
Once we have successful achieved this we should be able to output this chair at 1/2 scale and then finally at 1:1.
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